

SpaceGlider is a small game I built using the HTML5 Canvas. You play as a stranded dot in a galaxy filled with mischievous rounds that constantly try to attack you. It’s a bit like Asteroids—except you can’t move. Instead, when things get overwhelming, a right-click unleashes a bomb ray that clears out all the hostile circles.
I originally coded SpaceGlider as a fun little Easter egg inside an application I was developing at my day job. The project was a great way to experiment with canvas rendering, basic collision detection, and simple game mechanics.
If you’d like to check out the code, you can find it here:
GitHub - 0x49b/space-glider
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